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Pestis

Pestis

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Devlog

  • UI fixes
    October 30, 2024 by IIMadMax98II#BugFixing, #UI
    I am fairly new to using WebGL applications. The sudden change from Windows executable to WebGL format, created a lot of bugs; some visual. This small update fixes some canvas issues and aims to impro... Continue reading
  • Dash Improvements
    October 24, 2024 by IIMadMax98II#Debugging, #GameDesign, #Testing, #Feedback
    Dash now pushes enemies away and is much faster, thus allowing players to actually gain from using the ability. In addition, fixed some jitter caused by collisions with walls. A new build with all the... Continue reading
  • Incorporated some feedback
    October 23, 2024 by IIMadMax98II##design, ##balancing, ##feedback
    Projectiles I made shooting mechanics to allow players to hold the mouse button instead of repeatedly clicking and added firerate to avoid bullet spam. In addition, made-base projectiles deal more dam... Continue reading
  • New enemy added
    October 17, 2024 by IIMadMax98II
    After a small break related to an NDA that kept me from developing, I am back on track to work on the feedback given. First thing being added is a new enemy type that will shoot players with slimes th... Continue reading
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