I am fairly new to using WebGL applications. The sudden change from Windows executable to WebGL format, created a lot of bugs; some visual. This small update fi...
Dash now pushes enemies away and is much faster, thus allowing players to actually gain from using the ability. In addition, fixed some jitter caused by collisi...
Projectiles I made shooting mechanics to allow players to hold the mouse button instead of repeatedly clicking and added firerate to avoid bullet spam. In addit...
After a small break related to an NDA that kept me from developing, I am back on track to work on the feedback given. First thing being added is a new enemy typ...